Summer Engine MCP

The summer-engine package links an agent to the Summer game engine: MCP server, game-dev skills and a CLI to build and publish.

  • 103 ★ on the repository
  • Last commit
  • MIT
MCP serverOfficial

Broad access

Why this level

  • After sign-in an agent can spend credits, publish games and change prices until you turn those rights off in Studio.
  • The local server runs the engine, scripts and builds on your machine.
All reasons and checks

summerengine/summer

Install

Manual install

npx -y summer-engine@latest dev

The first README command: creates a starter project and asks before installing the engine app.

Access and checks

How we review

Broad accessThe tool can change data, run commands or handle secrets.

  • After sign-in an agent can spend credits, publish games and change prices until you turn those rights off in Studio.
  • The local server runs the engine, scripts and builds on your machine.

This is third-party code. Review the repository files before installing.

What it does

The repository has three parts. The `summer mcp` MCP server drives a running editor: builds scenes, writes scripts, plays the game, takes screenshots and reads errors. Skills cover game-dev techniques: movement, combat, multiplayer, effects, audio, UI and level design. The `summer` CLI installs the engine, signs in, sets up the agent, creates projects from templates and publishes games. After `summer login` cloud operations open up: asset generation, plans, the summer.games store, prices and analytics. A hosted server at `https://mcp.summerengine.com/mcp` needs no install. The `.summer/` folder holds project memory so a fresh agent resumes where the last stopped.

Who it is for. Indie game developers and hobbyists who ask an agent to build, test and release a game on the Summer engine.

Good fit when

  • An agent builds a scene and scripts in the editor and runs the game to check them.
  • A multiplayer mode with matchmaking, leaderboards and world saves is added to a game.
  • Assets such as sound effects, music and 3D models are generated through the cloud server.
  • A game is published to the store with a private preview link.

Not a fit when

  • The game is built on Godot or Unity rather than Summer Engine.
  • An agent must not spend credits or publish without your approval.
  • You cannot install the engine app of about 660 MB.

Example request

Create a platformer with a double jump, run it, take a screenshot and show console errors.

MCP

Transport
stdio, http
Authentication
OAuth

Limitations

The engine itself is not in the repository: the CLI downloads the free Summer Engine app. Needs Node 22 or newer. Cloud operations require a Summer account and credits, and generation and paid builds spend them. The Studio permission switches by default let an agent build, spend credits, publish and change prices without asking. ChatGPT and the Claude directory use separate reviewed versions with a fixed tool list, without publishing or billing links.

How to disable. Run `claude mcp remove summer-cloud` for the cloud server and remove the local `summer` entry from the agent configuration. In Studio, under Agent permissions, turn off publishing and spending.

FAQ

How do I connect Summer Engine to Claude Code?

For the cloud run `claude mcp add --transport http summer-cloud https://mcp.summerengine.com/mcp` and sign in through `/mcp`. For the local engine use `npx -y summer-engine@latest setup <agent> --yes`.

Can I skip MCP?

Yes. `summer setup --cli` installs the skills and the agent calls `summer` as ordinary shell commands. Needs summer-engine 4.2.0 or newer.

What can an agent do without asking?

Six Studio switches decide that. Permanent deletion and emailing people are off by default and require approval through a link.

How does operation search work?

`summer ops search "publish my game"` finds any operation, including when not signed in.

Which agents can connect?

Claude Code, Codex, Cursor, VS Code, Devin Desktop (formerly Windsurf), Claude Desktop and claude.ai through a custom connector.

Discussion

No questions or reviews yet.

An MCP server for Unreal Engine: control assets, actors, the editor, sequencer and blueprints

MCP serverBroad access1KRepository stars

An MCP server that lets an agent control the Unreal Engine editor in words: actors, blueprints, node graphs, camera

MCP serverExtended access2.1KRepository stars

A Unity plugin with an MCP server, skills and CLI: the agent drives scenes, assets, scripts and tests in the Unity Editor

MCP serverBroad access4.6KRepository stars

An MCP server inside the Unity Editor: the agent builds scenes and scripts, enters play mode and checks the game with screenshots

MCP serverBroad access303Repository stars
Official

Official PlayCanvas Editor MCP server: 130 tools for scenes, entities, scripts, assets and runtime checks with screenshots

MCP serverBroad access151Repository stars

README in short

One npm package, `summer-engine`, bundles the server, skills and CLI. Software installs only after explicit user confirmation, and a linter bars library entries from sending agents to the network, credentials or package managers.

README badge

Report a problem