WoW Addon API Agents plugin
A plugin of 38 skills and an agent for World of Warcraft addons on Retail, Forever and Classic progression, checking APIs.
- 77 ★ on the repository
- Last commit
- MIT
Extended access
Why this level
- The agent writes and edits addon Lua code in the project.
- Optional MCP and computer use read the state of a running game and its errors.
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add plugins/wow-addon-api-agentsDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewExtended accessThe tool runs code or makes network calls and only reads external data.
- The agent writes and edits addon Lua code in the project.
- Optional MCP and computer use read the state of a running game and its errors.
This is third-party code. Review the repository files before installing.
What it does
The wow-addon-dev plugin bundles 33 API and domain skills, three UI skills, an addon development workflow and a client target skill. The agent first identifies the game version, then checks calls against the source of the matching branch: Retail, Forever or Classic progression. When the target is unclear, it asks. For larger tasks the plugin keeps requirements and an implementation matrix with stable IDs, so work survives an agent change or a context reset. Before building an interface, the agent asks whether a mock-up is wanted, and separate skills cover native Blizzard controls, skinning existing windows, controller support, localization and the addon options page.
Who it is for. World of Warcraft addon developers who write Lua with Claude Code, Codex or Copilot.
Good fit when
- You need a new Retail addon, for example one that saves interface preferences.
- An existing addon is ported to Forever and its aura calls are verified.
- Shared code is split by version with separate packages per client.
- The character window or spellbook is reskinned without external dependencies.
Not a fit when
- You need Classic Era, Anniversary, PTR, beta or private servers, which are out of scope.
- The task has nothing to do with game addons.
- An addon must be accepted without checking in a real client.
Example request
Build a Forever addon with a Blizzard-style panel and buttons, verify the calls against source and draw up a requirements matrix.Limitations
Coverage is limited to three clients: Retail, Forever and Classic progression. A browser simulator pass does not confirm compatibility with the real client, so acceptance runs separately. Reading errors and context from a running game needs the optional Witchcraft MCP server, and computer use works only on capable hosts. The AI-builder tool exists only for maintaining the repository and is not part of the user plugin. The plugin is written in English.
How to disable. Run `claude plugin uninstall wow-addon-dev@wow-addon-api-agents` and optionally remove the marketplace. Delete any manually copied skills and instructions from the project.
FAQ
Which game clients are supported?
Retail, Forever and Classic progression. Each maps to its own API source branch: live, forever and classic.
How do I invoke the workflow in Claude Code?
With `/wow-addon-dev:wow-addon-development` or through the wow-addon agent. Update the plugin with `claude plugin update wow-addon-dev@wow-addon-api-agents`.
Are Node.js and a build step needed?
No. Packages are committed to the repository, so consumers need neither Node.js nor a build.
Is controller support included?
Yes. Every interface change must account for focus, activation, back, action hints and existing mouse and keyboard behaviour.
How does the plugin verify the interface?
It uses the UIForever simulator in a browser and the Witchcraft MCP inside the game, remembers the choice and records simulator results, observations and Lua errors separately.
Discussion
No questions or reviews yet.
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README in short
The plugin ships as the wow-addon-api-agents marketplace with the wow-addon-dev package for Codex, Claude Code and GitHub Copilot CLI. Source skills and instructions sit in the repository root and the installable package is generated from them. Release history added interface design flow, project planning, native controls and localization.