Motion Design Skill

A motion design skill for agents: timing, easing, choreography and Disney animation principles applied to UI

  • 2,980 ★ on the repository
  • Last commit
  • MIT
Skill

Minimal access

Why this level

  • The skill consists only of instructions and reference tables
All reasons and checks

lottiefiles/motion-design-skill

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/motion-design-skill

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Minimal accessThe tool runs nothing and makes no network calls.

  • The skill consists only of instructions and reference tables

This is third-party code. Review the repository files before installing.

What it does

The skill gives the agent a technology-agnostic decision framework for UI animation. Before writing code the agent runs an eight-step checklist: it sets the emotional target, picks a motion personality, the primary property, duration and easing family. It ships tables of durations and curves, a property-selection guide, and ready recipes for entrance and exit, state feedback, ambient motion and multi-element choreography. Separate files cover the three pillars of motion, Disney's twelve principles adapted for UI, and adaptation for platform, accessibility and performance. It works with CSS, Framer Motion, GSAP, Lottie, Spring and other animation systems.

Who it is for. For frontend developers and interface designers who want reasoned animation decisions instead of arbitrary values.

Good fit when

  • You need entrance, feedback or state-transition animations
  • You need to pick a duration and easing curve to match the interface tone
  • You need coherent choreography for several elements appearing together

Not a fit when

  • You want a ready animation library rather than principles and guidance
  • The task has nothing to do with interface motion

Example request

Add a clean entrance animation to these cards and pick a duration and easing that fit a calm, premium tone

Limitations

The skill provides principles and reference tables, not finished code for your stack. The agent writes the final animation, and the result depends on the chosen library and project. The material is in English.

How to disable. Remove the skill via the skills.sh manager or delete the motion-design folder from the agent's skills directory.

FAQ

Which animation libraries does it work with?

The skill is technology-agnostic. The principles apply to CSS, Framer Motion, GSAP, Lottie, Spring and other systems.

Is it a set of ready animations?

No. It is principles, checklists and reference tables the agent uses to choose parameters and write the animation itself.

Discussion

No questions or reviews yet.

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README in short

The README describes the skill as a technology-agnostic set of motion design principles for agents. At its core is SKILL.md with an eight-step checklist, motion personality archetypes, duration and easing tables and a property-selection guide. The director folder covers philosophy, Disney principles and choreography, the patterns folder holds recipes for entrance, feedback and ambient motion, and the reference folder collects lookup tables and troubleshooting. Installation is a single command via the skills.sh manager, with support for Claude Code, Cursor, Codex, GitHub Copilot and other agents. MIT licensed.

README badge

Original SKILL.md

---
name: motion-design
description: >
  Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
  Provides timing, easing, choreography, and Disney animation principles adapted for UI.
  Use when creating animations, transitions, micro-interactions, loading states, page transitions,
  scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring,
  or any animation system.
license: MIT
metadata:
  author: LottieFiles
  version: "1.0.0"
---

# Motion Design Skill

## When to Apply

Use this skill when:
- Creating UI animations (buttons, cards, modals, page transitions)
- Designing micro-interactions and feedback animations
- Building loading, success, or error states
- Animating illustrations or decorative elements
- Planning scroll-triggered or progress-based animations
- Establishing brand motion identity
- Choreographing multi-element sequences

**Decision tree:**
1. Does it serve a functional purpose (feedback, guidance)? -> Timing rules for responsiveness
2. Does it express brand personality? -> Motion Personality archetypes
3. Does it tell a story or guide attention? -> Disney principles + choreography
4. Is this a complex multi-element scene? -> 1/3 Rule + stagger patterns

## Quick Reference: 8-Step Checklist

Before creating any animation:

1. Emotional target? - joy, calm, urgency, elegance
2. Motion Personality? - Playful, Premium, Corporate, Energetic
3. Primary property? - position, scale, rotation, opacity
4. Duration? - see duration table below
5. Easing family? - entrance=decelerate, exit=accelerate
6. Hero element? - apply staging principles
7. Secondary + ambient layers? - add richness
8. 1/3 rules? - motion distance, simultaneous elements

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