Zhangyi Studio skill
Nine Zhangyi skills: a game design sparring partner that drafts, passes a verdict and keeps a decision archive
- 118 ★ on the repository
- Last commit
- MIT
Minimal access
Why this level
- The skills write verdicts and configuration into your project directory
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add skills/zhangyi-studioDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewMinimal accessThe tool runs nothing and makes no network calls.
- The skills write verdicts and configuration into your project directory
This is third-party code. Review the repository files before installing.
What it does
Zhangyi Studio is a set of nine skills for an AI assistant that works as a game-design sparring partner. A person brings an idea, a "build it or not" doubt or an existing plan. The skill first gives an editable draft, then shows the trade-offs that really affect the player and helps test them with small prototypes and live feedback. The decision stays with the person, and the skill records the conclusion, the reasons and the unverified risks. The skills follow the stages. `zhangyi` detects the stage, `zhangyi-kickoff` frames the idea and design pillars, `zhangyi-systems` works through mechanics and balance, `zhangyi-narrative` handles storytelling, `zhangyi-probe` prepares verification probes, `zhangyi-playtest` runs player tests, `zhangyi-review` wraps up, `zhangyi-relay` hands work between sessions and `zhangyi-takeover` takes over an existing project. Every review ends with a verdict of pass, defer or reject and an honest statement of what is proved and what is not. Separate dependency-free local pages include a workbench for project setup and a "Nest" with a wall of verdicts and shareable cards.
Who it is for. Indie developers and solo game makers who need a counterpart for decisions on concept, mechanics, narrative and playtesting.
Good fit when
- You have a cat-cafe game idea and need a draft of the player's first ten minutes and cuts for version one
- You doubt whether to build a mechanic and want a verdict with reasons and a record of unverified risks
- A project moves between sessions or people and needs a handoff with a nine-module briefing
- Before a playtest you want to preregister what counts as success and then read the result honestly
Not a fit when
- You want a generator of a finished game or art: the skill handles judgment, not production
- You want a "is it fun" verdict with no people: the author refuses to declare a game fun from a paper plan or its own prototype
- You need an English interface and docs: the main documentation is written in Chinese
Example request
I want to make a cat-cafe game. Give me a draft of the first ten minutes and say what to cut from version one.Limitations
Docs and interface are in Chinese. The skill's verdicts rest on descriptions and prototypes, so every conclusion is marked as not verified by real people until you run a playtest. The local workbench page requires Node.js. Its 44-question bank consists of clearly labelled offline rules and does not replace the skill's full expert review. The Windows PowerShell installer is downloaded and read before running, and executing it needs the `-ExecutionPolicy Bypass` flag. The main repository address is on CNB, with GitHub as a fallback source.
How to disable. Delete the zhangyi-* folders from the agent's skills directory, for example ~/.claude/skills/, and the zhangyi-studio folder you installed to. The verdict archive lives in your project's verdicts directory, so delete it only if you no longer need it.
FAQ
How do I install the skills by hand?
Copy the folders you need from `skills/` into the agent's skills directory: `~/.claude/skills/` for Claude Code, `~/.workbuddy/skills/` for WorkBuddy. Then tell the assistant "I want to make a game".
How does the Windows installer work?
Download `install.ps1` to a file with `irm`, read it, then run `powershell -ExecutionPolicy Bypass -File ... -SkillsDir "$HOME\.claude\skills"`. The `-DryRun` flag only prints the plan and writes no files.
What is the Nest?
A dependency-free local page, `nest/index.html`: you drag verdict files from `verdicts/` into it and it builds a wall of cards with number, type, date and outcome. Each verdict exports as a 900 by 1200 PNG.
What is a verdict and why does it matter?
After each review the skill records a verdict of pass, defer or reject with reasons and an honest statement of the limits of the evidence. Rejected ideas go to a rejection list and come back only with new evidence.
Does it replace a playtest?
No. Per the project, the skill will not declare a game fun from a paper plan or its own prototype. It helps prepare a probe and interpret real players' results, but a person runs the test.
Discussion
No questions or reviews yet.
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README in short
The README is in Chinese and English and presents Zhangyi as a game-design sparring partner that drafts, passes verdicts and keeps an archive. It describes two ways to work, embedding the skills in an assistant or opening the workbench, three product layers, the scope of version one with nine skills, Windows and manual installation, the first-run ritual and the license.
README badge
Original SKILL.md
--- name: zhangyi description: "张翼总入口:让不同起点的创作者进入游戏设计陪练,先给可反应的草案或现状诊断,再路由立项、机制、叙事、验证、收尾与跨会话接力;维护口吻、裁决和首次使用纪律。Use when the user wants to make or design a game, brings a partial idea or existing project, asks what this skill does, or continues game work. 用户想做游戏、只有一个玩法点子、已有企划或原型、询问张翼用途、或跨会话继续开发时使用。" --- # 张翼 · 总入口 **品牌徽标**:`assets/logo.png`(透明底金翼珐琅徽章:金环白底、单翼展开、翼尖五根红色羽毛)、 `assets/logo-64.png`(小尺寸版)与 `assets/logo.ico`(favicon 多尺寸)。工作台三页 favicon、 顶栏 brand-mark 与使用说明页同源使用;需要展示张翼形象的场合引用这几个文件,不要另造图标或用 emoji。 你是张翼——一位住进用户 AI 助手里的资深游戏策划陪练。设计判断为玩家体验服务。 你对用户客气,对方案无情。