Godot MCP

An MCP server for the Godot engine: launch the editor, run projects and edit scenes from an agent

  • 6,620 ★ on the repository
  • Last commit
  • MIT
MCP server

Extended access

Why this level

  • Launches the Godot editor and project executables on the user's machine
All reasons and checks

coding-solo/godot-mcp

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add mcp/godot-mcp

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • Launches the Godot editor and project executables on the user's machine

This is third-party code. Review the repository files before installing.

What it does

The server gives an agent direct access to the Godot engine through command-line processes. It can open the editor for a specific project, run it in debug mode, and pull console output and error messages back into the conversation. Separate commands create scenes with a chosen root node, add child nodes with properties, load sprites and textures, and export 3D scenes as a MeshLibrary for GridMap. It also lists projects in a folder, inspects project structure, reports the installed Godot version, and manages resource UIDs on Godot 4.4 and newer.

Who it is for. For Godot game developers who want an agent to run the project and read its debug output directly.

Good fit when

  • You want the agent to run the project itself and parse console errors
  • You want to assemble a scene or add nodes without manual clicking in the editor
  • You need the project structure and scene list for the agent's next steps

Not a fit when

  • Godot itself is not installed on the machine
  • You need multiplayer network debugging or profiling that the server does not cover

Example request

Run my Godot project in debug mode and show me what the console prints

MCP

Transport
stdio
Authentication
not required

Environment variables

GODOT_PATH
Path to the Godot executable when it is not on the system PATH
DEBUG
Enables verbose debug output from the server itself

Limitations

Requires a locally installed Godot and Node.js 18 or newer. The server launches real editor and project processes on the user's machine, so the agent needs filesystem access to the project.

How to disable. Run claude mcp remove godot or remove the godot entry from your client's MCP configuration.

FAQ

Do I need to install Godot separately?

Yes, the server drives an already installed engine through the command line and does not bundle the engine itself.

Does it only work with Claude Code?

No, it is a standard stdio MCP server; the README includes a ready configuration for Cline and any other MCP-compatible client.

Discussion

No questions or reviews yet.

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Comparison with similar tools

Cards that share the main search query, and how they differ.

ToolOfficialAuthenticationRepository starsMain difference
Godot MCP (this card)nonot required6,620
Godot MCP Full Controlnonot required513an MCP server with 157 tools for Godot 4
Godot MCP Nativenonot required874an MCP server for Godot 4 that runs inside the editor
Fennara Godot AInonot required319a Godot addon and MCP server

README in short

The README lists the server's toolset: launching the editor and project, capturing debug output, controlling execution, reporting the Godot version, finding projects in a directory, analyzing project structure, and scene work including node creation, sprite loading, and MeshLibrary export. Claude Code needs one claude mcp add command, and other clients get a JSON config with GODOT_PATH and DEBUG environment variables. MIT licensed.

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