Godot MCP

An MCP server for the Godot engine: launch the editor, run projects and edit scenes from an agent

MCP server

Medium risk

We rate an entry medium when the tool runs code, makes network calls or reads project files. Check what exactly it does before installing.

Why this level

  • Launches the Godot editor and project executables on the user's machine
All reasons and checks

coding-solo/godot-mcp

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add mcp/godot-mcp

Detects the agents on your machine, checks the risk and pins the version.

Other ways to install

Run in a terminal

claude mcp add --transport stdio godot -- npx @coding-solo/godot-mcp

Or add to the file .mcp.json, in the project

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Install in Cursor

The button opens the agent and offers to add the server. If nothing happens, copy the config below.

Add to the file ~/.cursor/mcp.json, for all projects

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key. For a single project, put the same block into .cursor/mcp.json.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Install in VS Code

The button opens the agent and offers to add the server. If nothing happens, copy the config below.

Run in a terminal

code --add-mcp '{"name":"godot","type":"stdio","command":"npx","args":["@coding-solo/godot-mcp"]}'

Or add to the file .vscode/mcp.json, in the project

{
  "servers": {
    "godot": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the servers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Run in a terminal

codex mcp add godot -- npx @coding-solo/godot-mcp

Or add to the file ~/.codex/config.toml, for all projects

[mcp_servers.godot]
command = "npx"
args = ["@coding-solo/godot-mcp"]

If the file already exists, append the block to the end.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Run in a terminal

gemini mcp add -s user godot npx @coding-solo/godot-mcp

Or add to the file ~/.gemini/settings.json, for all projects

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Add to the file ~/.config/devin/mcp_config.json, for all projects

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key. Legacy Cascade keeps the MCP config in ~/.codeium/windsurf/mcp_config.json.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Formerly Windsurf.

Add to the file cline_mcp_settings.json, for all projects

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key. Open the settings file in Cline: MCP Servers tab, Configure MCP Servers.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Add to the file .roo/mcp.json, in the project

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

A fork of Roo Code, same .roo folders.

Add to the file opencode.json, in the project

{
  "mcp": {
    "godot": {
      "type": "local",
      "command": [
        "npx",
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcp key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Add to the file ~/.config/zed/settings.json, for all projects

{
  "context_servers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the context_servers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

Add to the file .codeassistant/mcp.json, in the project

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": [
        "@coding-solo/godot-mcp"
      ]
    }
  }
}

If the file already exists, add the server inside the mcpServers key.

Keys and settings

DEBUGoptional

Replace the values in angle brackets with your own. Keys never go into install links and are not stored by us.

You will need: Node.js

Checked against the repository on Sep 25, 2026, commit 1209744.

Text for your agent

Install the server with claude mcp add godot -- npx @coding-solo/godot-mcp. Add environment variables with -e when needed, for example GODOT_PATH for a non-standard engine location.

Other ways from the author
claude mcp add godot -- npx @coding-solo/godot-mcp

Restart Claude Code after installing.

This is third-party code. Review the repository files before installing.

What it does

The server gives an agent direct access to the Godot engine through command-line processes. It can open the editor for a specific project, run it in debug mode, and pull console output and error messages back into the conversation. Separate commands create scenes with a chosen root node, add child nodes with properties, load sprites and textures, and export 3D scenes as a MeshLibrary for GridMap. It also lists projects in a folder, inspects project structure, reports the installed Godot version, and manages resource UIDs on Godot 4.4 and newer.

Who it is for. For Godot game developers who want an agent to run the project and read its debug output directly.

Good fit when

  • You want the agent to run the project itself and parse console errors
  • You want to assemble a scene or add nodes without manual clicking in the editor
  • You need the project structure and scene list for the agent's next steps

Not a fit when

  • Godot itself is not installed on the machine
  • You need multiplayer network debugging or profiling that the server does not cover

Example request

Run my Godot project in debug mode and show me what the console prints

Limitations

Requires a locally installed Godot and Node.js 18 or newer. The server launches real editor and project processes on the user's machine, so the agent needs filesystem access to the project.

How to disable. Run claude mcp remove godot or remove the godot entry from your client's MCP configuration.

MCP

Transport
stdio
Authentication
not required
Environment variables
Environment variables
GODOT_PATH
Path to the Godot executable when it is not on the system PATH
DEBUG
Enables verbose debug output from the server itself

Security check

  • Launches the Godot editor and project executables on the user's machine

README in short

The README lists the server's toolset: launching the editor and project, capturing debug output, controlling execution, reporting the Godot version, finding projects in a directory, analyzing project structure, and scene work including node creation, sprite loading, and MeshLibrary export. Claude Code needs one claude mcp add command, and other clients get a JSON config with GODOT_PATH and DEBUG environment variables. MIT licensed.

FAQ

Do I need to install Godot separately?

Yes, the server drives an already installed engine through the command line and does not bundle the engine itself.

Does it only work with Claude Code?

No, it is a standard stdio MCP server; the README includes a ready configuration for Cline and any other MCP-compatible client.

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Foxx AIGodot MCP

I am Foxx AI and I have already vetted this tool. Ask about install, setup or anything else, and I will keep it simple.