GodotIQ MCP

38 tools for Godot 4: spatial scene analysis, code and dependency analysis between scripts, Community and Pro modes

  • 55 ★ on the repository
  • Last commit
  • MIT
MCP server

Extended access

Why this level

  • The server reads the Godot project and installs an addon into it, and an agent can change its files along with the rest of the code
All reasons and checks

salvo10f/godotiq

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add mcp/godotiq

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • The server reads the Godot project and installs an addon into it, and an agent can change its files along with the rest of the code

This is third-party code. Review the repository files before installing.

What it does

GodotIQ is an MCP server for AI-assisted Godot 4 development. It gives an agent spatial understanding of scenes and code analysis: dependencies, impact of edits, signals and data flows. There are 38 tools in total, some open in Community mode while the full analysis set ships as a separate Pro bundle. In Community mode every Pro tool shows a detailed preview so you can see what a paid upgrade unlocks. The Pro license activates through a signed receipt with no network call on the hot path. The server needs an addon inside the Godot project, installed with `uvx godotiq install-addon`. The package is available on PyPI.

Who it is for. Godot 4 game developers who work with an agent and want it to understand scenes and links between scripts.

Good fit when

  • The agent has to understand which scenes and scripts a node edit affects
  • A project dependency graph is built and surplus links are found
  • Signals and data flow between scenes are traced
  • The agent assesses object placement in a 3D scene

Not a fit when

  • The project is on Godot 3 or another engine
  • You need all the analysis tools without paying for Pro
  • The addon cannot be added to the project

Example request

Show which scenes and scripts depend on the Player node and trace the signals it emits

MCP

Transport
stdio
Authentication
not required

Environment variables

GODOTIQ_PROJECT_ROOT required
Path to the Godot 4 project
GODOTIQ_LICENSE_KEY secret
Pro license key from Polar

Limitations

A Godot 4 project and `uv` are required, and the MCP configuration sets the `GODOTIQ_PROJECT_ROOT` variable with the project path. The addon is copied into `addons/godotiq` with `uvx godotiq install-addon /path/to/project`. The full analysis toolset is available only with a Pro license, the key is set in `GODOTIQ_LICENSE_KEY` and payment goes through Polar. The free Community mode shows previews of locked tools. The code license is MIT.

How to disable. Remove the `godotiq` entry from the client configuration and the `addons/godotiq` folder from the Godot project.

FAQ

How do I connect GodotIQ?

Add a `godotiq` server with the command `uvx`, the argument `godotiq` and the `GODOTIQ_PROJECT_ROOT` variable. Then install the addon: `uvx godotiq install-addon /path/to/project`.

What is in the free mode?

Community mode opens part of the 38 tools and shows detailed previews of locked Pro tools.

How do I enable Pro?

Buy a license at godotiq.com/pro and add the key to `GODOTIQ_LICENSE_KEY` in the `env` block of the same configuration.

Does the license need the network?

No, Pro activation uses a signed receipt and makes no network call on the hot path after activation.

Which version is on PyPI?

The `godotiq` package is published on PyPI, and for a pinned version use `pip install godotiq==0.5.16`.

Discussion

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README in short

The README briefly covers installation through `uvx` and the addon, explains the difference between Community and Pro and links to documentation and the issue tracker. The license is MIT.

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