Pixel Loom MCP
A Windows pixel-art and animation editor with an MCP entry point: the AI draws by layers and a person fixes details by hand.
- 110 ★ on the repository
- Last commit
- MIT
Extended access
Why this level
- Executables from a GitHub archive run on the computer and checksums have to be verified by the user.
- The MCP server saves and exports project files into user folders.
Install
- Works in
Manual install
Download the release archive from the Releases page, unpack it whole and register the stdio server `app/PixelLoomMCP.exe` with the `--mcp` argument. After restarting the client call `pixel_onboard`. Run the executables only after checking the checksums on the release page.
Access and checks
How we reviewExtended accessThe tool runs code or makes network calls and only reads external data.
- Executables from a GitHub archive run on the computer and checksums have to be verified by the user.
- The MCP server saves and exports project files into user folders.
This is third-party code. Review the repository files before installing.
What it does
Pixel Loom is a desktop editor with a portable Windows build and a separate MCP entry point, `PixelLoomMCP.exe`. The AI gets general drawing, layer and animation tools, while a person sees the same project in a window, fixes details, undoes actions and exports PNG, sprite sheets with JSON and GIF. A new AI client calls `pixel_onboard`, then reads production, animation and inspection guides through `pixel_help`. Version 0.7.19 adds normal maps and lighting (`pixel_material`) and background removal. Every AI batch edit is saved in project versions that can be compared and restored.
Who it is for. Game and pixel-art creators on Windows who want to draw and animate together with Claude or Codex and fix the result by hand.
Good fit when
- A sprite should be drawn and checked in a window rather than blindly through files.
- An animation needs version history to compare AI attempts frame by frame.
- A 2D game needs a sprite sheet with JSON.
- A drawing needs a normal map and a movable light source.
Not a fit when
- The computer runs macOS or Linux: only a Windows build is ready.
- You want ready effects and characters: there are no content generators inside.
- The client supports only remote MCP: local stdio is required.
Example request
Connect to Pixel Loom, call pixel_onboard, create a transparent 32 by 32 project, draw a simple tree and save a PNG.MCP
- Transport
- stdio
- Authentication
- not required
Limitations
This is public beta 0.7.19 for Windows: the build comes from GitHub Releases as an archive with executables, must be unpacked whole and the `app` folder kept together. Running from source requires Python and the `project` directory. Drawing quality depends on the model's ability to view images. Normal estimation does not reconstruct 3D. The interface and docs are in Chinese, with an English README inside `project`.
How to disable. Remove the MCP entry pointing to `PixelLoomMCP.exe` from the client configuration and delete the app folder. `.pixloom` projects are stored separately.
FAQ
Is Python needed?
Not for the portable build. Python is only needed when running from source in `project`.
How do I connect it to an AI?
Register the stdio server `app/PixelLoomMCP.exe` with `--mcp`. The app has a first-setup hint under More, MCP.
What can it export?
PNG for still images, a PNG sprite sheet with JSON for game engines, and GIF for animation preview.
Can I return to an earlier version?
Yes. Project, Versions keeps AI edits, lets you compare them and pick one.
Is the program paid?
No. The code is MIT and a donation to the author is voluntary and unlocks nothing.
Discussion
No questions or reviews yet.
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README in short
The README goes from downloading the portable build to MCP setup, a sample prompt and checks. It separately explains the `project` folder and running from source.