An MCP server that gives agents IDE powers: symbol and reference lookup, symbol-level edits and renames via LSP or JetBrains
MCP servers
An MCP server connects an agent to external data and tools over a single protocol: files, databases, APIs and services. This section lists servers with their transport, auth method and environment variables, an install command and an honest read on the risks.
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Found: 81
Control the Unity Editor from an agent over MCP: scenes and objects, C# scripts, assets, tests, profiling and builds
An MCP server that indexes code with tree-sitter and returns individual functions and classes to the agent instead of whole files
An MCP server for the Godot engine: connects Claude Code, Claude Desktop and Codex to a live editor to build scenes, scripts and materials
An MCP server for PCB design in KiCAD: the agent places components, routes connections, runs DRC and prepares manufacturing files
An MCP server that lets an agent control the Unreal Engine editor in words: actors, blueprints, node graphs, camera
Docs MCP Server
Grounded Docs MCP Server
A local MCP server that indexes docs from websites, GitHub, npm, PyPI and files and gives the agent version-aware search
A bridge from an LSP language server to the agent: definitions, references, diagnostics, hover and symbol rename
MCP Server for WinDbg
MCP Server for WinDbg Crash Analysis
An MCP server that hands the agent the Windows debuggers: crash dump analysis, remote and kernel debugging in natural language
An MCP server for draw.io: the agent builds and edits diagrams, works with layers, pages and cloud provider shapes
Cocos Creator MCP Server
Cocos Creator MCP Server Plugin
An MCP server as a Cocos Creator editor extension: the agent controls scenes, nodes, components, prefabs and project assets
A Game Boy emulator with a debugger and a built-in MCP server: the agent controls execution, reads memory and inspects hardware state
mcpdoc
MCP LLMS-TXT Documentation Server
An MCP server from LangChain that serves docs from the llms.txt files you choose, with auditable tool calls
An open macOS app for code context engineering: an MCP server and agent orchestrator that helps agents understand a project before editing
An MCP server for Unreal Engine: control assets, actors, the editor, sequencer and blueprints
Code indexing for LLMs: VectorCode builds repository search and feeds relevant context to an agent via CLI and MCP
MCP server for PCB design in KiCAD 10: schematic, routing, checks and manufacturing prep through an agent
An MCP layer of persistent collective memory for agents: structured storage, semantic search, a relation graph and a supersession lineage
A gateway that turns any API with an OpenAPI V3 spec into an MCP server, without touching the original API
MCP server for iTerm: the agent runs commands in the active terminal session, reads output and sends control characters
A structural code search MCP server for agents: finds the right file by query intent and runs locally
MCP server inside 1C
1c_mcp
A 1C extension that runs an MCP server inside the infobase: metadata tools out of the box and custom tools in BSL
An MCP server for Unity: control the scene, objects, components, builds and profiling from an agent
A 1C:EDT plugin that gives agents projects, errors, BSL analysis, form screenshots, metadata refactoring and infobase launch over MCP
Frequently asked questions
What is an MCP server?
An MCP server connects an agent to external data and tools over a single protocol: files, databases, APIs and services. The agent calls its tools while it works.
How do I connect an MCP server to an agent?
The entry lists how to run it (npx, uvx, docker or a remote URL) and the environment variables. A config snippet goes into the agent settings.
Do I need a key or a paid account?
It depends on the server. Each entry states the auth method and requirements, including paid accounts, in the limitations block.