An MCP server that gives agents IDE powers: symbol and reference lookup, symbol-level edits and renames via LSP or JetBrains
MCP servers
An MCP server connects an agent to external data and tools over a single protocol: files, databases, APIs and services. This section lists servers with their transport, auth method and environment variables, an install command and an honest read on the risks.
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Local code graph for agents: an MCP server returns entry points, symbol links and change impact in one call
An MCP server that builds a code graph of functions, classes, calls and routes and answers the agent's structural queries locally
Local code structure graph: builds a repository map with tree-sitter and serves the assistant only the context a change actually touches over MCP
MCP tools and a CLI for a 3D building editor: the agent creates, inspects and edits architectural scenes
Control the Unity Editor from an agent over MCP: scenes and objects, C# scripts, assets, tests, profiling and builds
A local codebase index with ten MCP tools: dependency graph, git history, code health and architectural decisions without re-grepping on every step
Fast semantic code search for agents: returns the exact snippets instead of reading whole files and spends far fewer tokens
An MCP server that gives an agent search over a large Claude Code guide, official docs, releases and ready-made templates
An MCP server for the Godot engine: launch the editor, run projects and edit scenes from an agent
MCP server for spec-driven development: requirements, design and tasks step by step, with a web dashboard and a VS Code extension
A local codebase index for agents: hybrid search, dependency graphs and change impact analysis
An MCP server that indexes code with tree-sitter and returns individual functions and classes to the agent instead of whole files
An MCP server for the Godot engine: connects Claude Code, Claude Desktop and Codex to a live editor to build scenes, scripts and materials
An MCP server for PCB design in KiCAD: the agent places components, routes connections, runs DRC and prepares manufacturing files
An MCP server that lets an agent control the Unreal Engine editor in words: actors, blueprints, node graphs, camera
An MCP server that turns a large codebase into a semantic feature graph for precise navigation and meaning-based search
MCP server that connects an AI agent to the Unity Editor: scene, objects, packages and project resources
A code-intelligence engine for agents: builds a project graph and serves symbol lookup, call chains and blast radius, saving context
Docs MCP Server
Grounded Docs MCP Server
A local MCP server that indexes docs from websites, GitHub, npm, PyPI and files and gives the agent version-aware search
A bridge from an LSP language server to the agent: definitions, references, diagnostics, hover and symbol rename
MCP Server for WinDbg
MCP Server for WinDbg Crash Analysis
An MCP server that hands the agent the Windows debuggers: crash dump analysis, remote and kernel debugging in natural language
An MCP server for draw.io: the agent builds and edits diagrams, works with layers, pages and cloud provider shapes
Cocos Creator MCP Server
Cocos Creator MCP Server Plugin
An MCP server as a Cocos Creator editor extension: the agent controls scenes, nodes, components, prefabs and project assets
Frequently asked questions
What is an MCP server?
An MCP server connects an agent to external data and tools over a single protocol: files, databases, APIs and services. The agent calls its tools while it works.
How do I connect an MCP server to an agent?
The entry lists how to run it (npx, uvx, docker or a remote URL) and the environment variables. A config snippet goes into the agent settings.
Do I need a key or a paid account?
It depends on the server. Each entry states the auth method and requirements, including paid accounts, in the limitations block.