flutter-flame-harness plugin

A plugin taking a Flutter and Flame game from idea to stores: research, plan, contract and a build loop with a skeptical QA

  • 61 ★ on the repository
  • Last commit
  • MIT
Plugin

Extended access

Why this level

  • The pipeline researches the market, writes and runs game code and changes project files itself, and `--auto-idea` picks a concept without asking.
All reasons and checks

tjdrhs90/flutter-flame-harness

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add plugins/flutter-flame-harness

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • The pipeline researches the market, writes and runs game code and changes project files itself, and `--auto-idea` picks a concept without asking.

This is third-party code. Review the repository files before installing.

What it does

`flutter-flame-harness` is a harness for Claude Code, Google Antigravity and OpenAI Codex that takes a Flutter and Flame game from idea to app stores. A pipeline of skills (`flame-harness-design`, `flame-harness-contract`, `flame-harness-build`, `flame-harness-evaluator`, `flame-harness-admob` and others) produces a verified result at each stage before the next begins: research, planning, design, contract negotiation and a generator and evaluator loop. The evaluator runs the game before judging it. Lessons from real shipped releases are baked in: audio pooling, haptics, app lifecycle, performance and store build pitfalls. The `/flame-harness "idea"` command starts the pipeline, with no idea the agent researches the market and proposes 2 to 3 concepts, and `--auto-idea` picks a concept itself.

Who it is for. Indie mobile game developers on Flutter who need a managed process from concept to release with automated checks.

Good fit when

  • A casual game idea should become a built Flame project
  • A contract and plan are wanted before building so the agent does not stop halfway
  • The evaluator runs the game and checks it in the strict three-phase `--strict` mode
  • AdMob ads are added to the game through a ready skill

Not a fit when

  • The game is not written in Flutter and Flame
  • You need manual control of each step with no autonomous work
  • You have no store accounts and signed builds for release

Example request

/flame-harness "a casual portrait game about a hopping critter": research the market, write a plan and contract and show them before building.

Limitations

The plugin targets one stack: Flutter and Flame. It is an autonomous pipeline, so `--auto-idea` picks a concept without asking, and for control it is better to start with a ready idea. The plugin is copied into a cache at install time, and source edits apply only after `/plugin marketplace update` and `/reload-plugins`. Manual steps remain before store publication: accounts, signing and human review. Antigravity and Codex need a manual link to the skill directory.

How to disable. Run `/plugin uninstall flutter-flame-harness@flutter-flame-harness`. For Antigravity remove the symlink from `.agents/skills/`. Games the harness created stay in your folder.

FAQ

How do I install it in Claude Code?

Run `/plugin marketplace add tjdrhs90/flutter-flame-harness` and `/plugin install flutter-flame-harness@flutter-flame-harness`. After updates use `/plugin marketplace update` and `/reload-plugins`.

How do I start the pipeline?

With `/flame-harness "idea"`. Without an argument the agent researches the market and proposes 2 to 3 concepts, and `--auto-idea` picks one with no prompts.

What does the evaluator do?

It runs the game first and judges the result after. The `--strict` flag turns on the strict three-phase QA mode.

Which agents work?

Claude Code as a native plugin, Google Antigravity through `.agents/skills/` and OpenAI Codex through the `SKILL.md` instruction.

What lessons from real releases are included?

Audio pooling, haptics, app lifecycle, performance and store build and publishing pitfalls.

Discussion

No questions or reviews yet.

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README in short

The documentation lists supported environments and integration routes, explains why a process is needed, shows example games, install, update and the run command with flags. A Korean version exists.

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