WebGL Animation Skills plugin

Three skills for web 3D: GLSL shaders, Three.js scenes with React Three Fiber and GPU particle systems.

  • 54 ★ on the repository
  • Last commit
  • MIT
Plugin

Minimal access

Why this level

  • The skills give instructions, and the executable code is created by the agent in the user's project.
All reasons and checks

iart-ai/webgl-animation-skills

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add plugins/webgl-animation-skills

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Minimal accessThe tool runs nothing and makes no network calls.

  • The skills give instructions, and the executable code is created by the agent in the user's project.

This is third-party code. Review the repository files before installing.

What it does

A set of three skills for agents that write 3D animation in the browser. `shader-glsl` teaches fragment shaders: gradients, noise and fbm, signed distance functions, domain warping, image transitions and wiring `ShaderMaterial` into Three.js. `threejs-animation` covers scenes, camera moves, GLTF clips, instancing, scroll-linked 3D, React Three Fiber and leak-free GPU resource disposal. `particle-system` handles confetti, snow, smoke, sparks, flow fields, curl noise and connected-dot networks on `Points` shaders. Each skill has a reference with recipes. Activation follows the task description, and the repository includes scripts for contact sheets and video probing.

Who it is for. Frontend and creative developers building 3D backgrounds, shader effects and interactive WebGL scenes.

Good fit when

  • An animated gradient background on a fragment shader needs to be wired into Three.js.
  • A GLTF model in React Three Fiber should crossfade between idle and walk clips.
  • A scene slows down over time and a WebGL memory leak is suspected.
  • A background of two thousand particles must hold a high frame rate.

Not a fit when

  • You need 2D animation or Lottie, since the skills target WebGL.
  • The task needs exact text and numbers in motion graphics with one-click edits.
  • The project runs on a game engine rather than in the browser.

Example request

Write a fragment shader for an animated aurora gradient background and wire it into Three.js through ShaderMaterial.

Limitations

The skills give instructions and recipes, while frames and performance still have to be checked on your own GPU and browser. For tasks outside WebGL, such as exact 2D graphics with editing, the authors point to their own iart.ai service, which is a separate product. The repository ships no scene framework or library: you need your own Three.js or React Three Fiber project. The helper scripts work with video files through `ffmpeg`.

How to disable. Remove the plugin with `/plugin uninstall webgl-animation-skills` or delete the `shader-glsl`, `threejs-animation` and `particle-system` skill folders from the agent skills directory.

FAQ

Which skills are included?

Three: `shader-glsl` for shaders, `threejs-animation` for scenes and cameras, `particle-system` for particles. Each has a reference with recipes.

Which agents does it work in?

The authors name Claude Code, Cursor, Codex and more than forty other agents that read the skill format.

How do I install without the plugin?

Run `npx skills add iart-ai/webgl-animation-skills` and the installer picks the right skill folders for your agent.

Does it fit React Three Fiber?

Yes, `threejs-animation` covers React Three Fiber, GLTF clips and correct resource disposal.

Are there other packs?

It is one of 19 open packs from the same author, for example for TikTok video and explainers. Install the one you need separately.

Discussion

No questions or reviews yet.

Plugins

Ten reference skills for Three.js: scene setup, geometry, materials, lighting, shaders, animation and post-processing

SkillMinimal access4.2KRepository stars

Three.js Awesome Graphics Skills

threejs-awesome-graphics-agent-skills

A three.js skills pack for great scene and game graphics: lighting, PBR, shaders, TSL and WebGPU, post-processing, particles

SkillMinimal access990Repository stars

A skill for building WebGPU apps on Three.js with TSL shaders: renderer setup, node materials, compute shaders, post-processing

SkillMinimal access1.3KRepository stars

Eight skills for 3D and animated websites: three.js scenes from code, scroll films, transparent video, exploded machine views

SkillExtended access353Repository stars

A skill that dissects and ports WebGL, WebGPU and Canvas effects from a page into a standalone local JS project

SkillExtended access773Repository stars
Official

Skill and MCP server for Shaders: the agent builds backgrounds, glass, gradients and cursor effects on WebGPU for React, Vue, Svelte, Solid and JS

SkillExtended access5.9KRepository stars

Comparison with similar tools

Cards that share the main search query, and how they differ.

ToolOfficialRepository starsMain difference
WebGL Animation Skills (this card)no54
Shader Skillsno447difference: `shader-skills` focuses on shaders, while this pack adds Three.js scenes and particles
Three.js Awesome Graphics Skillsno990difference: the Three.js graphics set is broader, while this pack has three narrow skills with recipes for shaders, scenes and particles

README in short

The README lists three skills, install commands, activation scenarios and example prompts. The pack is part of a 19-pack collection on the author hub page.

README badge

Report a problem