Three.js Awesome Graphics Skills

threejs-awesome-graphics-agent-skills

A three.js skills pack for great scene and game graphics: lighting, PBR, shaders, TSL and WebGPU, post-processing, particles

  • 898 ★ on the repository
  • Last commit
  • MIT
Skill

Minimal access

Why this level

  • The installer copies files into the agent's folder
  • The scene code stays yours and needs checking
All reasons and checks

scottstts/threejs-awesome-graphics-agent-skills

Install

Manual install

npx threejs-awesome-graphics-agent-skills@latest install --agent claude-code

For other agents change the --agent value: codex, cursor, github-copilot or custom with --path.

Access and checks

How we review

Minimal accessThe tool runs nothing and makes no network calls.

  • The installer copies files into the agent's folder
  • The scene code stays yours and needs checking

This is third-party code. Review the repository files before installing.

What it does

Threejs-Awesome-Graphics-Agent-Skills teaches an agent to make scenes with strong graphics in three.js: meshes, lighting, PBR materials, textures, shaders, TSL and WebGPU, GLSL, post-processing, realism and stylization, particles, procedural visual effects, color management and tone mapping. The author states directly that it is not a three.js API reference and not lessons on 3D basics. Installation is one command for the needed agent: `npx threejs-awesome-graphics-agent-skills@latest install --agent claude-code`, with codex, cursor, github-copilot and custom variants. MIT license.

Who it is for. For website and game developers on three.js who need expressive graphics without weeks of hand-tuning light and shaders.

Good fit when

  • You need a realistic or stylized three.js scene
  • You need shaders, TSL, WebGPU or post-processing
  • You want to save time tuning lighting and materials

Not a fit when

  • You need a three.js API reference: it is intentionally not covered here
  • You need to learn 3D basics from scratch

Example request

Make a three.js ocean scene: waves, glints, fog and post-processing, and we will check the result in the browser

Limitations

The npm installer copies the skills into the chosen agent's folder. The skills only suggest graphics techniques to the agent, while the scene code stays yours and needs checking. A package link without a version takes the latest: pin a version for reproducibility.

How to disable. Delete the copied skill folders from the agent's folder.

FAQ

Is this a three.js reference?

No. The author says there is no API cheat sheet or 3D basics here, only techniques for strong graphics.

How do I install it?

npx threejs-awesome-graphics-agent-skills@latest install --agent claude-code, with codex, cursor, github-copilot and custom variants.

What is inside?

Meshes, lighting, PBR, textures, shaders, TSL and WebGPU, GLSL, post-processing, particles, color and tone mapping.

Discussion

No questions or reviews yet.

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