Claude Cowork Game Studio skill

21 skills run a solo Unity studio: concept, systems, architecture, stories, code and review, gated at each stage.

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Skill

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Why this level

  • Skills create and edit project files: documents, code and tests.
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minhln1234/claude-cowork-game-studio

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/claude-cowork-game-studio

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

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How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • Skills create and edit project files: documents, code and tests.

This is third-party code. Review the repository files before installing.

What it does

The skill set imposes a studio process on a Claude Cowork session for a solo or small Unity team. The pipeline runs: `/start`, `/brainstorm`, `/map-systems`, `/design-system`, `/consistency-check`, `/create-architecture`, `/create-epics`, `/create-stories`, `/story-readiness`, `/dev-story`, `/code-review`, `/story-done`. A gate sits before each next stage: numeric values, entity definitions and architecture decisions come from documents rather than from the agent head. `/propagate-design-change` and `/reverse-document` work outside the main chain. `/resume-session` opens a session, `/save-session` closes it and `/learn` stores a solution worth keeping. Three Unity skills exist: `unity-tdd-workflow`, `unity-clean-architecture-review` and `unity-bug-root-cause`. Each skill carries its own `roles/`, `refs/` and `templates/` folders, so no separate subagents or hooks are needed.

Who it is for. Developers of solo and small Unity game projects who need document and stage discipline when working with AI.

Good fit when

  • A game idea sits in notes and must grow into a systems document and an architecture with mandatory ADRs.
  • Before development stories are checked against the design document and acceptance criteria.
  • A mechanic change in one document must propagate to all dependent ones.
  • A gameplay bug must be traced back to its originating decision rather than patched.

Not a fit when

  • The game is not built on Unity: the skills and templates assume it.
  • You work in Claude Code without Cowork and do not want to adapt instructions.
  • You need a quick prototype with no documents or stages.

Example request

Run brainstorm for an orbital survival game, then build a systems map and show dependencies.

Limitations

The set targets Claude Cowork and Unity. Skills install as `.skill` files (a ZIP of a folder with `SKILL.md`), while the `design/`, `docs/`, `production/` and `src/` folders are created in your connected project rather than in this repository. A strict process with gates slows small tasks. The repository has no license file and the author states no reuse rights. The last commit dates from October 2026.

How to disable. Remove the installed `ccgs-*`, `unity-*` and `query-me` skills in Cowork settings. Delete the `design/` and `docs/` folders in your project by hand.

FAQ

How do I install the skills?

Connect the project folder in Cowork and install the `.skill` files you want: each is a ZIP of a `ccgs-<name>/` or `<name>/` folder with `SKILL.md` and bundled `refs/`, `roles/`, `templates/`.

In what order does the pipeline go?

First `/start` and `/brainstorm`, then the systems map and design, a consistency check, architecture, epics and stories, implementation, review and story closure.

What does /story-readiness do?

It checks a story file against design document requirements, ADR references and acceptance criteria. The verdict is READY, NEEDS WORK or BLOCKED.

Are subagents or hooks needed?

No. Roles live in `roles/` and are adopted inside the skill, and there is no separate hook configuration.

What does unity-bug-root-cause do?

It traces a gameplay bug back to the originating design decision so the cause is fixed rather than the symptom.

Discussion

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