Game Design Skills Bundle
Over 50 skills for game designers: motivation, flow and onboarding audits, pitch deck review, idea methods, moodboards.
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- Last commit
Minimal access
Why this level
- The `emotional-canvas-moodboard` skill downloads images from links with a script, and the image rights stay with you.
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add skills/game-design-skills-bundleDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewMinimal accessThe tool runs nothing and makes no network calls.
- The `emotional-canvas-moodboard` skill downloads images from links with a script, and the image rights stay with you.
This is third-party code. Review the repository files before installing.
What it does
A set of over 50 `SKILL.md` skills for game design work. Audits check player motivation, flow (challenge against skill), fairness and frustration, the failure loop, attribution, FTUE and pitch decks. Extractors pull the fantasy, player persona, pillars and core loop out of a design description. Brainstorming and prototyping methods help when there are no options yet or it is unclear what to test. A separate `emotional-canvas-moodboard` skill turns an emotional direction into visual boards: it gathers candidates, rejects weak ones hard and outputs a clean or annotated JPG or HTML (scripts `download_urls.py` and `render_moodboard.py`). Each skill has reference files in `references/`.
Who it is for. Game designers and indie producers who review a concept, onboarding or pitch with an agent and want structure instead of generic advice.
Good fit when
- A concept is vague and the goal has to be stated first: the `game-design-goal-framing` skill.
- Players complain about unfairness and the team does not see why.
- Onboarding is weak and the first minutes call for a review with `game-design-ftue-hero-journey-audit`.
- A pitch deck is checked before a talk with a publisher.
- A discussion is stuck and needs a fresh angle.
Not a fit when
- The project is commercial and there is no paid license for the skills: the license forbids commercial use.
- You need numbers from analytics: the skills review the description and design logic, not metrics.
- You want one focused process: the bundle intentionally contains overlapping skills.
Example request
Audit the onboarding from my description of the first five minutes of the game and show where the player loses the goal.Limitations
License is PolyForm Noncommercial 1.0.0: commercial use needs a paid license, which the author sells as skill packs. The README spells out install only for an OpenClaw workspace and `.skill` archives; for Claude Code, Cursor and Codex copy the folders with `SKILL.md` by hand. The `download_urls.py` script downloads images from links, so check the rights yourself. Skills partly overlap by the author's design.
How to disable. Delete the copied `game-design-*` and `emotional-canvas-moodboard` folders from the agent skills directory or the OpenClaw workspace.
FAQ
Which skill should I start with?
Use `game-design-goal-framing` for a vague concept, `game-design-option-generation` when there are no options and `game-design-emotional-canvas` for a flat emotion.
Can I use the bundle in a commercial project?
Only with a paid license. PolyForm Noncommercial allows noncommercial use; sales terms are in `COMMERCIAL-LICENSE.md`.
What are the `.skill` archives?
Ready-made skill files from the `package-skills/` folder. The README recommends them for sharing and installation.
Does the bundle contain more than audits?
Yes. It has brainstorming methods, prototyping under uncertainty, planning of first steps with team and budget estimates and a moodboard skill.
Which agents is the bundle made for?
OpenClaw and ClawHub. The `SKILL.md` format is shared, but the README does not describe installing into other agents.
Discussion
No questions or reviews yet.
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README in short
The README lists skills with what-it-does and when-to-use blocks, gives best starting points and describes install into OpenClaw and through `.skill` archives. It ends with the license and paid commercial packs.