Holo Card Studio skill

Holo Card Studio builds a collectible holographic card from four image layers, a Blender scene and a Three.js web viewer.

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Skill

Extended access

Why this level

  • The skill runs project scripts, downloads a portable Blender and starts a local web server.
All reasons and checks

everettfish/holo-card-studio

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/holo-card-studio

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • The skill runs project scripts, downloads a portable Blender and starts a local web server.

This is third-party code. Review the repository files before installing.

What it does

A Codex skill that takes a card description to a finished project. The agent draws four layers (subject, background, line art, text), assembles a Blender scene and exports a Three.js web page where the card can be rotated, flipped and tuned with sliders. There are two routes: holographic foil for a single artwork and a two-image lenticular card that changes with the viewing angle. The output is a local link, an editable `card.blend`, four layers in `assets/`, `card-config.json` and a static render. The skill downloads a portable Blender itself and verifies its SHA-256 checksum.

Who it is for. Designers and game developers who want a collectible character card, a gift or a promo piece without assembling the Blender scene by hand.

Good fit when

  • An indie team makes a series of character cards with rarity and numbers.
  • A presentation needs a web page with a card the audience spins on a phone.
  • A pet photo becomes a card with a new background and line art.
  • A designer takes a ready `card.blend` as the base for custom materials.

Not a fit when

  • You need a flat print image without 3D or a web viewer.
  • The machine has no Python or Node.js available to the agent.
  • The card would use someone else's character or brand without image rights.

Example request

Make a holographic card in a woodblock style: a samurai cat, legendary rarity, number No.007, and start the web viewer.

Limitations

The skill targets Codex: the folder goes into `~/.codex/skills/holo-card-studio/`, and no checks are described for other agents. It needs Python 3 with Pillow and Node.js with npm. The Three.js viewer differs from the Blender render in color, glow and back-side decoration. The multi-card gallery relies on a private repository, so it is available only with the owner's permission. Last commit in September 2026.

How to disable. Delete the `~/.codex/skills/holo-card-studio/` folder. Stop the local viewer server and remove card projects and the Blender copy downloaded into a project's `tools/` separately.

FAQ

Does Blender need to be installed?

No. The skill puts a portable Blender into the project's `tools/` and verifies its SHA-256. An installed Blender is preferred, and a path can be set with `--blender`.

Which agents are supported?

Codex is the documented one. The skill folder goes into `~/.codex/skills/`, and `agents/openai.yaml` carries the OpenAI mapping.

What does the user get in the end?

A local link to the web viewer, a `card.blend` file, four layers in `assets/`, `card-config.json` and a static render.

How do the two routes differ?

Holographic foil is built from one artwork split into four layers. The lenticular card uses two complete images that switch with the viewing angle.

Can the shine be tuned?

Yes. Parallax depth, stripe density, line-art glow and sparkle are set in `card-config.json` and in the Blender nodes.

Discussion

No questions or reviews yet.

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README in short

The README goes from setup and environment to a plain-language request and a list of deliverables: viewer link, `card.blend`, layers and render. For series it suggests a gallery built from an archive of finished cards.

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