OpenCode Game Studios skill

A game studio of 52 agents and 78 skills for OpenCode, Pi, Claude Code and Codex, from idea and GDD to release.

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Skill

Extended access

Why this level

  • Agents and plugins read and change project files, and hooks run commands in your environment.
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striderza/opencodegamestudios

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/opencode-game-studios

Detects the agents on your machine, shows the access level and pins the version.

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How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • Agents and plugins read and change project files, and hooks run commands in your environment.

This is third-party code. Review the repository files before installing.

What it does

OpenCode Game Studios is a framework for agent-driven game development. It contains 52 agents with defined responsibilities, 78 skills, 78 commands, 11 rule files and plugins for OpenCode and Pi. Work proceeds by stages: quick prototypes of two to four ideas, then brainstorming, a systems map, section-by-section GDD documents and cross-review before any code. Phase gates between stages return PASS, CONCERNS or FAIL verdicts. The framework is split into 22 modules covering core, art, design, architecture, QA, release and specialists for Godot 4, Unity, Unreal Engine 5 and SFML 3, so you install only what you need. For Claude Code and Codex, `/init-template --harness claude` (or `codex`) generates agent files in `.claude/` and `.codex/`.

Who it is for. Small game teams and solo developers on Godot, Unity or Unreal who want to run a project through agents in a studio-style process instead of one long chat.

Good fit when

  • A game starts from zero and a path from idea to design documents and a release plan is wanted.
  • Before choosing a direction, several no-commitment prototypes should be sketched quickly.
  • A Godot 4 project needs an agent that knows GDScript, shaders and GDExtension.
  • A team builds its game in OpenCode or Pi and wants ready slash commands for each stage.

Not a fit when

  • The job is one-off, such as tuning a single mechanic, and the whole studio process would be overkill.
  • The project already follows other conventions and a rigid agent hierarchy will clash with them.
  • A build is needed on Windows without git symlinks, where the `.opencode/` folders need manual repair.

Example request

Run `/start`, propose three Godot 4 platformer ideas and prepare a section-by-section design document for the chosen one.

Limitations

The author warns of active development, so breakage between versions is possible. Agents with `model:` frontmatter sometimes fail with `ProviderModelNotFoundError` even though the same model works through `opencode -m`. On Windows the `.opencode/agents`, `commands`, `skills` and `rules` folders are stored as git symlinks and turn into text stubs without `core.symlinks=true`. Pi has no subagent tool, so the main agent does the work. The volume is large: 78 skills and hundreds of module files take up a lot of context.

How to disable. Delete the `.agents/`, `.opencode/`, `.pi/` folders and `AGENTS.md` from the project. Remove files that `/init-template` created in `.claude/` and `.codex/` by hand.

FAQ

How does it differ from Claude Code Game Studios?

It is a port and evolution: the original has 49 agents and 72 skills, this one has 52 agents, 78 skills and 78 commands. OpenCode, Pi, oh-my-pi and modular installation were added.

Which game engines are covered?

Godot 4 (GDScript, C#, shaders, GDExtension), Unity (DOTS, Addressables, shaders), Unreal Engine 5 (GAS, Blueprint, UMG) and SFML 3. Each engine ships as a separate module.

Must I install every module?

No. Of the 22 modules only `core` is required and the rest are added per project, for example `design`, `qa` or `engine-godot`.

What do the phase gates do?

They check whether gaps in the previous phase are closed and return PASS, CONCERNS or FAIL. On FAIL the move to the next phase is blocked.

Is there an example project?

Yes, OCGS-Pong, a complete Pong game built with this toolchain from concept to implementation.

Discussion

No questions or reviews yet.

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README in short

A comparison table sets the port against the original across agents, skills, plugins and rules for four harnesses. Quick start, the modular framework, the directory tree and known issues follow.

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