Pikatang Pixel Art Skill

Codex skill for Pikatang-inspired pixel art: characters, pets, houses, interiors and icons from a brief or a reference.

  • 95 ★ on the repository
  • Last commit
  • MIT
Skill

Extended access

Why this level

  • The script calls the Gemini API with your key and writes images to the project.
All reasons and checks

jadeyui07/pikatang-pixel-art-skill

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/pikatang-pixel-art-skill

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • The script calls the Gemini API with your key and writes images to the project.

This is third-party code. Review the repository files before installing.

What it does

The Pikatang Pixel Art skill plans, generates, revises and organizes cozy Pikatang-inspired pixel art from a written brief or an image reference. It follows a workflow for characters, pets, houses, interiors, furniture, icons and coordinated asset packs. For characters it makes sheets with all angles, turnarounds and pose sets. Characters are drawn as small game sprites: chunky square pixels, stepped silhouettes, compact chibi proportions and soft pastel palettes. Generation runs through the image tools available in the environment or the bundled Gemini API script, with SpriteCook as an optional backend. After generation the skill hands the PNG to Aseprite and can clean the pixel grid with the Perfect Pixel adapter.

Who it is for. Artists and indie game developers who need consistent sprites, rooms and icons in one soft pixel style.

Good fit when

  • You need a character sheet with front, side and back views for a game.
  • A cozy simulation needs a furniture and interior set in one palette.
  • A series of icons must look like one pack.
  • A generation result has to be finished in Aseprite by hand.

Not a fit when

  • You need finished layers and animation, since a PNG has no editable layers or frames.
  • You need a photorealistic or vector style.
  • You have no image-generation tools and no Gemini API key.

Example request

Draw a character sheet of a small chinchilla in a blue gown, front, side and back views, soft pastel, and prepare files for Aseprite.

Limitations

The skill does not install image generation: you need agent tools or a Gemini API key for the bundled script. SpriteCook is connected separately, and the skill does not install it. The Perfect Pixel adapter and Aseprite are installed separately, and third-party code and keys are not bundled. Output size can differ from a suggested grid, and the adapter rejects transparent images to keep the alpha channel intact. Text, watermarks and game UI from reference screenshots are excluded unless you ask. The examples were AI-generated during trials.

How to disable. Delete the `~/.codex/skills/pikatang-pixel-art` folder. Generated PNGs and Aseprite files stay in your project.

FAQ

Which assets can the skill make?

Characters with sheets and turnarounds, pets, house exteriors, interiors, furniture, icons and coordinated asset packs.

What generates the images?

Image-generation tools available in the environment or the bundled Gemini API script. SpriteCook stays an optional backend configured separately.

Can I edit the result in layers?

Not directly: a PNG holds no layers or animation. You then open it in Aseprite, save as `.aseprite` and build layers and frames by hand.

What does the Perfect Pixel adapter do?

It detects the pixel grid and resamples the image after generation. It is installed separately, preserves the source and rejects transparent images.

Will text from a reference end up in the result?

No, text, watermarks and game UI from screenshots are excluded unless you explicitly ask to keep them.

Discussion

No questions or reviews yet.

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README in short

The skill describes the style, workflow and handoff to Aseprite and gives two references: for SpriteCook and for pixel cleanup. The examples show a house, a garden room and a chinchilla sheet.

README badge

Original SKILL.md

---
name: pikatang-pixel-art
description: Create Pikatang-inspired pixel-art assets from text or image references, including characters, character sheets, pets, houses, interiors, furniture, and icons. Use for single images, coordinated asset sets, and visual variations.
---

# Pikatang Pixel Asset Workshop

**Author: JadeYui07**

Help the user plan, generate, revise, and organize cozy Pikatang-inspired pixel art. Use a visible chunky pixel grid, stepped silhouettes, compact chibi proportions where appropriate, and warm candy pastels. Choose only the workflow relevant to the request; this is an image-generation skill, not an Aseprite editor or animation system.

## Choose a workflow

Read [references/workbench.md](references/workbench.md) when the request involves choosing an asset type, making a coordinated set, a character sheet, variations, or packaging outputs. If the user wants SpriteCook, read [references/spritecook.md](references/spritecook.md).

For requested native-grid cleanup, read [references/pixel-cleanup.md](references/pixel-cleanup.md). For Aseprite editing or export, read [references/aseprite.md](references/aseprite.md). These are optional local steps; do not run post-processing merely because an image looks pixelated. Perfect Pixel is separately installed, and transparent inputs are not supported by the included adapter.

- **Character:** single full-body avatar, character sheet, turnaround, or requested poses.
- **Pet:** single pet sprite or a requested set of views/expressions.
- **House:** exterior view or architectural cutaway, following the user's reference and camera angle.
- **Interior:** isometric room, top-down plan, or cutaway. Infer from the reference; ask only if the camera choice materially changes the result.
- **Furniture / icon:** one isolated prop or a coordinated set.
- **Reference adaptation:** keep the subject details the user identifies, and change only the requested style or attributes. Treat embedded UI, captions, and watermarks as reference artifacts unless asked to include them.
- **Asset pack:** plan consistent style, palette, naming, and ratios across multiple requested assets.

## Run the request

Report a problem