AnyScene workflow
A Claude Code workflow that builds a dressed, lit Blender scene from reference images or one paragraph, with graded renders.
- 369 ★ on the repository
- Last commit
- MIT
Extended access
Why this level
- Generation spends money on your fal account and the `FAL_KEY` lives in your environment.
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add workflows/anysceneDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewExtended accessThe tool runs code or makes network calls and only reads external data.
- Generation spends money on your fal account and the `FAL_KEY` lives in your environment.
This is third-party code. Review the repository files before installing.
What it does
AnyScene walks an agent through `SKILL.md`: from references or a short brief it builds a Blender room where every prop is its own model. A prop is first generated as an image, then turned into 3D by two image-to-3D models on fal, and the better one is picked by comparing renders under the same light. Practical lights, grime, haze, camera moves and graded renders follow. The repository holds the process and code; finished scenes weighing tens of gigabytes are not in git, but each has an `assets.json` prop list, `picks.json` model picks and `shots.json` shots.
Who it is for. 3D artists and scene builders who want a first-pass Blender environment without modelling every prop by hand.
Good fit when
- An interior scene is needed for a shot from a couple of references.
- An environment for a short film is assembled from dozens of props.
- You want to compare two image-to-3D models on one prop.
- A scene must be rebuilt from a prop list and notes.
Not a fit when
- No GPU with 12 GB of memory for Cycles.
- The budget cannot cover fal generation.
- You need a measured model of a real room.
Example request
Use SKILL.md to build a new scene: a Lisbon tram depot at dawn, one tram half-stripped for repair.Limitations
Generation is billed to your fal account: per the README about 1.65 dollars per prop, so around 150 dollars for a 90-prop scene. Blender 5.0 or newer, Node 20, ffmpeg with H.264, uv and a GPU with 12 or 16 GB of memory are required. The examples were built on Windows with NVIDIA and `h264_nvenc`; elsewhere swap in `libx264`. The agent checks gates along the way, but a person should review the renders.
How to disable. Delete the repository folder and the `FAL_KEY` from your environment. Built scenes and models sit in the scene folders; delete them separately.
FAQ
How much does one scene cost?
Per the README about 1.65 dollars per prop, roughly 150 dollars for a 90-prop scene.
Which models build the 3D?
Two image-to-3D models on fal; the better one is chosen by comparing renders.
Are finished scenes in the repo?
No, they weigh tens of gigabytes. Git holds prop lists, model picks, shots and build scripts.
Which agent is needed?
Claude Code; the process is written for it in `SKILL.md`.
Can it run unattended?
The author built one scene unattended on a fal GPU worker; a person checked gates on the other four.
Discussion
No questions or reviews yet.
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README in short
The repository stores the scene-building process for an agent: props are generated, turned into 3D, chosen by comparison and assembled in Blender.