Agent Sprite Forge skill

Codex skills for 2D sprites, animation sheets and layered game maps from a prompt, exported to PNG, GIF and Godot

  • 4,620 ★ on the repository
  • Last commit
  • MIT
Skill

Extended access

Why this level

  • Runs local Python image processing scripts
  • Uses the agent's paid image generation
All reasons and checks
Needs a VPN

0x0funky/agent-sprite-forge

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/agent-sprite-forge

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Extended accessThe tool runs code or makes network calls and only reads external data.

  • Runs local Python image processing scripts
  • Uses the agent's paid image generation

This is third-party code. Review the repository files before installing.

What it does

A set of three skills. generate2dsprite plans the asset from a description, renders a raw sheet on a magenta background with built-in image generation, and a local Python script removes the background, splits and aligns frames and exports transparent PNG and GIF. generate2dmap builds maps: a base layer, a separate prop pack, collision, zones and editable Godot scenes with TileMap. video2dsprite gets smoother animation from a short video clip, but video generation works only in Grok Build.

Who it is for. For indie game developers and prototypers who need 2D assets without an artist.

Good fit when

  • You need animated sprites for characters, monsters or effects
  • You need a map with separate props and collision for Godot
  • You want to quickly assemble a game prototype with a consistent style

Not a fit when

  • Your agent cannot generate images
  • You need final hand-drawn art without generation artifacts

Example request

Generate a pixel-art knight with walk and attack animations, top-down view, and export frames and GIFs

Limitations

Needs an agent with built-in image generation: the README targets Codex and Grok Build. Postprocessing needs Python, Pillow and numpy, plus ffmpeg for video. The full video2dsprite pipeline runs only in Grok Build. Image generation in Codex requires OpenAI access, which does not work from Russia without VPN.

How to disable. Remove the generate2dsprite, generate2dmap and video2dsprite folders from ~/.codex/skills/.

FAQ

Does it work in Claude Code?

The README covers only Codex and Grok Build; the skills need built-in image generation in the agent.

Which engines are targeted?

Godot, Unity and plain 2D projects, with ready Godot scenes using TileMap.

Discussion

No questions or reviews yet.

Skills

Sprite Gen

sprite-gen

A skill for Codex and Claude and a Python CLI: builds 2D game sprites from one base image, removes the background and assembles animation atlases

SkillExtended access3.1KRepository stars

A skill that takes an agent from a generated picture to a game asset: sprites, video-to-frames animation and pre-release checks

SkillExtended access306Repository stars

A set of skills for Claude Code and Codex that assemble detailed image prompts from an element library and composition schemes

SkillExtended access1.5KRepository stars

A generative art skill for Claude Code: deterministic hash-seeded sketches, traits and rarity, export for screens, print and plotters

SkillExtended access157Repository stars

A loop skill: the agent generates a target screenshot, builds toward it, and uses a critic subagent to close the gap until they match

SkillExtended access1.7KRepository stars

A Codex skill that builds an animated companion from two or more of your photos and generates it on your own machine

SkillExtended access295Repository stars

Comparison with similar tools

Entries that share the main search query, and how they differ.

EntryOfficialAuthenticationRepository starsMain difference
Agent Sprite Forge (this entry)no4,620
Universal Modderno9,174a plugin and skills for mods to games on your PC
Aseprite MCP Toolsnonot required845an MCP server giving an agent 123 Aseprite tools for pixel art and
Spine Animation AIno609a Claude skill for Spine 2D animation

README in short

The README shows Unity, Godot and JavaScript prototypes built with the skills and explains the split: the agent plans, generation draws, scripts clean and export. It describes the three skills and their limits, install on Windows, macOS and Linux by copying into Codex and Grok directories, and Python requirements. MIT licensed.

README badge

Original SKILL.md

---
name: generate2dsprite
description: "Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports."
---

# Generate2dsprite

Use this skill for self-contained 2D sprite or animation assets.

When a larger game or playable prototype needs sprites, use this skill for the visible sprite assets and keep runtime/game assembly separate. Do not replace requested sprite assets with code-drawn placeholders.

## Parameters

Infer these from the user request:

- `asset_type`: `player` | `npc` | `creature` | `character` | `spell` | `projectile` | `impact` | `prop` | `summon` | `fx`
- `action`: `single` | `idle` | `cast` | `attack` | `shoot` | `jump` | `hurt` | `combat` | `walk` | `run` | `hover` | `charge` | `projectile` | `impact` | `explode` | `death`
- `view`: `topdown` | `side` | `3/4`
- `sheet`: `auto` | `2x2` | `2x3` | `2x4` | `3x3` | `3x4` | `4x4` | `5x5` | `custom_grid` | `strip_1x3` | `strip_1x4`
- `frames`: `auto` or explicit count
- `bundle`: `single_asset` | `unit_bundle` | `spell_bundle` | `combat_bundle` | `line_bundle` | `hero_action_bundle` | `engine_atlas`
- `effect_policy`: `all` | `largest`
- `anchor`: `center` | `bottom` | `feet`
- `scale_strategy`: `fit` | `preserve`
- `scale_profile`: `none` | `create_from_accepted_action` | `reuse_existing`
- `margin`: `tight` | `normal` | `safe`
- `art_style`: pixel_art | clean_hd | pixel_inspired | retro_pixel | map_style | project-native
- `reference`: `none` | `attached_image` | `generated_image` | `local_file`
- `layout_guide`: `none` | `geometry` | `character_anchor`

Report a problem

Foxx AIAgent Sprite Forge
Foxx AI

I am Foxx AI and I have already vetted this tool. Ask about install, setup or anything else, and I will keep it simple.