Codex Gamestudio Skill
The $gamestudio skill for Codex guides a game from prototype to release, bringing the needed game studio roles into one agent.
- 105 ★ on the repository
- Last commit
Minimal access
Why this level
- The skill gives recommendations and edits game project files at the user's request.
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add skills/codex-gamestudio-skillDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewMinimal accessThe tool runs nothing and makes no network calls.
- The skill gives recommendations and edits game project files at the user's request.
This is third-party code. Review the repository files before installing.
What it does
Codex Gamestudio Skill is an end-to-end skill for making games. It helps plan, develop, test, optimize, release and operate games to a large-team bar with the shortest path to a playable result. It supports Godot, Unity, Phaser, WebGL, mobile and desktop games. Instead of launching background agents, Codex adopts one of ten perspectives by task: producer, creative director, systems and combat design, levels and quests, economy and Live Ops, engineering and release, game feel, UI and UX, art and audio, QA and analytics. Reference files cover design, engineering quality, economy and mobile UI audit, and the stages (prototype, vertical slice, production, alpha, beta, release) have their own gates. Invoke it with `$gamestudio` in a message.
Who it is for. Indie developers and small teams on Godot, Unity or Phaser who need a project review and plan to big-studio standards.
Good fit when
- The next playable stage of a Godot project needs planning.
- Before release balance, saves, purchases and performance need a check.
- A phone interface is overloaded with small text and extra elements.
- An economy and event plan for a live game is needed.
Not a fit when
- Work in an agent other than Codex is needed.
- Only code is wanted, without design checks.
- Big-studio style does not fit: the fastest prototype without process is wanted.
Example request
$gamestudio review my Godot project: game loop, balance, saves and mobile UI, then propose a plan for the next stage.Limitations
The skill targets Codex and is invoked with the word `$gamestudio`. The README describes installation for Windows through PowerShell: `Copy-Item -Recurse -Force . "$env:USERPROFILE\.codex\skills\gamestudio"`; on other systems you substitute the path. Codex must be restarted after copying. The big-studio mode means a high bar of reviews, not any link to a company. The license is marked NOASSERTION; details are in `NOTICE.md`. Documentation is in Traditional Chinese and English.
How to disable. Delete the `gamestudio` folder from the Codex skills directory (`~/.codex/skills`) and restart Codex.
FAQ
How do I install it?
Copy the repository into the Codex skills directory, for example `Copy-Item -Recurse -Force . "$env:USERPROFILE\.codex\skills\gamestudio"` in PowerShell, then restart Codex.
How do I invoke it?
Write `$gamestudio` in a message with the task.
Which engines are supported?
Godot, Unity, Phaser and WebGL for mobile and desktop games.
Does it launch several agents?
No, a single Codex picks the minimum needed professional perspectives by decision ownership.
Is it affiliated with game companies?
No, the "big-studio mode" only means a review bar. The project copies no third-party text, code or assets.
Discussion
No questions or reviews yet.
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