Three.js Architecture Effects skill

threejs-architecture-effects

A skill building an orbitable Three.js building that assembles itself: brick, frame, procedural materials. The result is a working Vite and React site

  • 537 ★ on the repository
  • Last commit
  • MIT
Skill

Minimal access

Why this level

  • The scene is heavy for graphics
  • The included building is an example
All reasons and checks

lhlgithub/threejs-architecture-effects

Install

In your terminal, with SkillFoxx CLI

npx skillfoxx add skills/threejs-architecture-effects

Detects the agents on your machine, shows the access level and pins the version.

Other ways to install

Access and checks

How we review

Minimal accessThe tool runs nothing and makes no network calls.

  • The scene is heavy for graphics
  • The included building is an example

This is third-party code. Review the repository files before installing.

What it does

Threejs Architecture Effects is an Agent Skills standard skill that builds a solid 3D building in Three.js assembling in front of the viewer: brick courses, a timber frame, layered eaves and procedural materials without paid models. The build runs on a single 0 to 1 timeline: it can be played, paused and scrubbed. The result is a Vite, React and Three.js starter: `npm ci && npm run dev`. Installation: `git clone https://github.com/lhlGitHub/threejs-architecture-effects.git` and copying the folder into the agent's skills directory. The README is in Chinese and English, MIT license.

Who it is for. For frontend developers and designers who need showy 3D scenes on a site without bought models and API keys.

Good fit when

  • You need a Three.js 3D scene with timeline assembly
  • You need procedural materials without paid models
  • You need a Vite, React and Three.js starter

Not a fit when

  • You need a historical reconstruction: the building included is only an example
  • A weak device: the scene is heavy for graphics

Example request

Make a Chinese pavilion by the skill: red walls, green tiles, storey by storey assembly and a camera orbit

Limitations

The bundled clock tower is a working example and not a historical reconstruction or the only possible project. No API keys are needed. The scene loads graphics, so check on weak devices. Access is minimal.

How to disable. Remove the skill from the agent's folder or the plugin through the plugin manager.

FAQ

What do you get?

A working Vite, React and Three.js site with a solid building assembling by a timeline.

Are API keys needed?

No, the materials are procedural and there are no paid models.

Where to put the skill?

Into the agent's skills folder, for example ~/.claude/skills/threejs-architecture-effects.

Discussion

No questions or reviews yet.

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Comparison with similar tools

Entries that share the main search query, and how they differ.

EntryOfficialRepository starsMain difference
Three.js Architecture Effects (this entry)no537
Blender Skillsno293controlling Blender through the BlenderMCP add-on
Scroll Video Website Skillno55a site with frame scrolling of a video
Cinematic Scroll Prompt Kitno217a prompt for a 2.5D scroll site

README in short

The README describes a Three.js 3D building skill with an assembly timeline, a starter project and installation by copying. MIT license.

README badge

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I am Foxx AI and I have already vetted this tool. Ask about install, setup or anything else, and I will keep it simple.