Value Realization skill
An analytical skill that tests whether users will find value in a product idea: scenario, conditions, timing and delivery, with solidity ratings
- 534 ★ on the repository
- Last commit
- MIT
Minimal access
Why this level
- The skill only reasons and changes no files
- It lets the agent read project files and search and fetch pages on the web
Install
- Works in
In your terminal, with SkillFoxx CLI
npx skillfoxx add skills/value-realizationDetects the agents on your machine, shows the access level and pins the version.
Other ways to install
Access and checks
How we reviewMinimal accessThe tool runs nothing and makes no network calls.
- The skill only reasons and changes no files
- It lets the agent read project files and search and fetch pages on the web
This is third-party code. Review the repository files before installing.
What it does
Value Realization turns the question of whether an idea is good into an analysis along four independent dimensions. Value scenario asks who, in what state and situation gets a benefit. Value conditions show what it rests on and whether those conditions still hold. Value timeline tells whether value appears at once or needs accumulation, and value delivery whether the user can perceive it or it stays buried inside the product. For each dimension the skill gives two separate ratings: direction (does the verdict hold) and solidity (how much rests on evidence and how much on assumption). A green light can mean a confirmed fact or a hypothesis taken on faith, and the skill shows the difference. The skill holds a conversation in rounds: each round sharpens the target audience and raises the solidity of the verdict until the value that survives scrutiny remains. Every analysis must state its target, how far it probed, how much rests on evidence and whom to ask next. The references folder holds the scoring criteria and a worked example. English and Chinese versions are provided.
Who it is for. For founders, product managers and designers who test a value proposition, positioning or the reasons users do not stick.
Good fit when
- You need to check whether a value proposition holds for a specific person in a specific situation
- A feature shipped and nobody uses it, and you need to find where value gets lost
- Users try the product once and never return
- You want to copy someone else's successful move and check whether the conditions it relied on still exist
- You need to tie product capabilities to concrete scenarios and settle positioning
Not a fit when
- Enterprise software where the decision-maker is not the one who uses the product: split buyer and user first, or the verdict will be shaky
- Monopoly products where the user has no choice
- Products whose value is inherently delayed and whose conditions are very stable
- You need a quantitative market or unit-economics model: the skill gives a qualitative analysis
Example request
Use value-realization to check whether freelancers will find value in my time-tracking app and show where the verdict rests on assumptionsLimitations
This is a methodology in a SKILL.md, not a program: the result depends on the facts about users you bring into the conversation. The skill lets the agent read files, search the web and fetch pages (Read, WebFetch, WebSearch, Grep, Glob). One person cannot compute the full value; the other half lies with real users, and the skill sends you to them for verification. The method is at version 2.0.0, and scoring examples live in references.
How to disable. Delete the value-realization folder from the agent's skills directory, for example ~/.claude/skills.
FAQ
How is direction different from solidity in the rating?
Direction shows whether a verdict holds: red, yellow or green. Solidity shows how much it rests on evidence, on four levels from empty to solid. A green direction with low solidity is an assumption.
What if the buyer and the user of the product are different people?
State who the analysis is for first and split the two value relationships, then run each separately. The author lists such cases, enterprise software for example, as a limit of the method.
Do I still need to interview users myself?
Yes, the skill does not replace real users. It helps you see which verdicts rest on facts and which on assumptions, and whom to ask for the next check.
Is there a Russian version?
No. There are English SKILL.md and README.md and Chinese SKILL-zh.md and README-zh.md. The agent can reply in Russian, but the skill's instructions stay in English.
Which mistakes does the method catch most often?
Verification with the wrong people, such as friends instead of the target audience, a fuzzy scenario, copying someone else's case while ignoring time, and verdicts that mix evidence with assumptions.
Discussion
No questions or reviews yet.
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Comparison with similar tools
Entries that share the main search query, and how they differ.
| Entry | Official | Repository stars | Main difference |
|---|---|---|---|
| Value Realization (this entry) | no | 534 | |
| Product Manager Skills | no | 7,741 | a large library of PM frameworks and templates, not a single value-testing method |
| Lenny's Product Skills | no | 1,450 | a skill set on strategy, discovery and launch built from practitioner experience |
README in short
The page explains the mistakes the method catches: verifying with the wrong people, a fuzzy scenario, copying someone's case while ignoring time, and a verdict that does not separate evidence from assumption. It then sets out the premise that value arises in a relationship between the sides in a concrete scenario, the four dimensions with a double rating and the limits of applicability. Version 2.0.0, MIT license.
README badge
Original SKILL.md
--- name: value-realization description: "Judge whether something actually produces value in a concrete scenario. Value is a beneficial relational property between subject and object, conditioned on the states of both sides, that only holds in a specific scenario. Typical uses: judging whether a value proposition holds, mapping a capability to a concrete use scenario, diagnosing why no one uses it or why they don't stick, clarifying how to position or state the value, assessing whether something is worth investing in, or judging whether you can borrow someone else's approach (e.g. \"is this idea sound?\", \"does anyone actually want this?\", \"why did we roll it out and no one uses it?\", \"why do people try it once and never come back?\", \"can we copy what someone else did?\"). When the thing being judged has a decision-maker (who pays / signs off) that is not the same as the actual end user (enterprise software, internal platforms, etc.), first state which side you're analyzing for and split the two value relationships to run separately." allowed-tools: [Read, WebFetch, WebSearch, Grep, Glob] --- # Value Realization **Type**: Analytical framework ## Overview This framework judges whether something — a product, feature, piece of copy, use scenario, or any value proposition — actually produces value in a concrete situation. It is not a checklist, nor an evaluation form you run once and hand in a report; it is a set of mutually independent analytical dimensions plus a method for sustained conversation, helping you turn a vague "is this good" judgment into "in which scenario, on what basis, when, and can it be perceptibly produced as value, and how much of these conclusions is reliable" — and then keep talking, round after round, until you've forced out a value or business opportunity that genuinely stands up. It rests on one premise: value is not a fixed message waiting to be transmitted and explained, but a relationship co-produced by the states of both sides in a concrete scenario. So judging value is not about explaining it clearly, but about finding the specific scenario configuration that makes this beneficial relationship actually hold. Discovering value comes from sharp falsification and relentless probing, not from agreement and paraphrase — and this runs through the entire framework, whether you're talking to real users or in repeated conversation with an AI. ## Key terms - **User**: the person using this skill (product creator, product manager, designer, founder, etc.). - **End user**: the person who will use the product under discussion. - **Experience**: a past event that, under specific conditions within a dynamically shifting historical period, solved a specific problem and yielded a method that correctly solves it (the method carries its own preconditions and usage). Experience depends on a specific scenario, triggers selectively, and before use you must judge whether conditions have changed. - **Value**: a beneficial relational property between subject and object — a weighted, subjective property conditioned on the states of both sides. When both subject and object are people, it depends on the weighted balance of both sides' cognition. - **Value scenario**: the concrete configuration that makes the beneficial relationship hold — who, in what state, in what situation and conditions, gets what result from using this thing. - **Value-relationship configuration**: the specific combination of "subject — object — state — conditions" in the value scenario. Discovering value is, in essence, locking in this configuration. - **Value-relationship position**: where in the relationship the value confirmation or result realization happens. At least three kinds: the end user confirms some external object, content, or feature is valuable to them; the end user achieves their own result through the product; the end user themselves, their behavior, or their output is confirmed valuable through feedback from others, a group, or a system. The three can coexist but cannot substitute for one another. - **Second-layer condition**: a more abstract, cross-scenario-reusable constraint extracted from concrete experience, above the surface practice. When micro conditions keep shifting, you need to extract and record it. - **Use scenario**: the concrete situation in which the product might be used. - **Use case**: the specific task or flow an end user completes with the product in some situation. - **Feature**: the product's technical capability. A few distinctions you must keep straight: - A feature is not value. A feature is what the product can do; value is what the end user gets as a result in a concrete scenario. - A use scenario says where the product might be used, a use case says how a user uses it to complete a task, a value scenario says where the relationship is and on what basis it produces a beneficial property — being usable is not the same as producing value. - Talking about value requires putting it in a concrete scenario. Value detached from scenario can't be judged true or false. - Every conclusion has two independent axes: direction (does it hold) and solidity (how much rests on evidence). The two can't substitute for each other. ## Three foundational definitions The whole framework rests on three definitions; return to them repeatedly while analyzing. ### Experience Experience is an event that happened in the past, solved a specific problem under specific conditions, and yielded a method that correctly solves the problem (the method includes its own preconditions and usage). Three points: it happened in the past, and does not include predictions about the future; it is bound to specific conditions and a specific problem; it holds within a dynamically shifting historical period, not for all time.